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Resonator parameters

29 parameters on this page.

Resonator

Object

object
Options
Pipe · Plate · Tank · Chain · I-Beam · Taut Cable · Coil Spring · Sheet Metal · Industrial Cog
Default
Pipe
  • Pipe: Longitudinal pipe response with dedicated length, diameter, and sustain controls.
  • Plate: 2D plate response balancing overall span, aspect ratio, and material stiffness.
  • Tank: Shell-and-cavity behavior with volume, wall thickness, cavity balance, and shell decay.
  • Chain: Linked resonator behavior shaped by link weight, chain length, instability, and friction loss.
  • I-Beam: Beam-like modes with explicit mass, shear density, and rigidity damping emphasis.
  • Taut Cable: Stiff string response with tension, braid stiffness, and dynamic pitch-drop control.
  • Coil Spring: Dispersive spring response controlled by coil length, chirp density, and slosh instability.
  • Sheet Metal: Thin-sheet response with size, thinness, and edge damping rather than generic brightness knobs.
  • Industrial Cog: Circular blade behavior with radius, tooth dissonance, and blade thickness control.

Model controls

Size

size
Range
0.05 – 10
Default
1
Per model
ModelLabelRangeWhat it does
PipePipe Length0.05 – 10Length of the pipe. Longer pipes sound lower.
PlatePlate Size0.05 – 10Size of the plate. Larger plates sound lower.
TankTank Size0.05 – 10Size of the tank. Larger tanks sound lower.
ChainChain Size0.05 – 10Size of the chain. Larger chains sound lower.
I-BeamBeam Mass0.05 – 10Weight of the beam. Heavier beams sound lower.
Taut CableCable Tension0.05 – 10Tension of the cable. Higher sounds higher.
Coil SpringCoil Length0.05 – 10Length of the coil. Longer coils sound lower.
Sheet MetalSheet Size0.05 – 10Size of the sheet. Larger sheets sound lower.
Industrial CogBlade Radius0.05 – 10Radius of the cog. Larger cogs sound lower.

Pipe Diameter

pipe_diameter
Range
0 – 1
Default
0.5
Per model
ModelLabelRangeWhat it does
PipeTube Diameter0 – 1Diameter of the pipe. Higher sounds lower and hollower.

Damping

res_damping
Range
0 – 1
Default
0.5
Per model
ModelLabelRangeWhat it does
PipeSustain Time0 – 1How long the friction envelope sustains in Drone and looped modes. Higher sustains longer.
TankShell Decay0 – 1How long the shell rings. Higher sustains longer.
ChainFriction Decay0 – 1Decay time of the friction envelope. Higher fades the friction slower.
I-BeamRigidity Damping0 – 1Damping of the beam's stiffness. Higher shortens the high modes.
Sheet MetalEdge Damping0 – 1Damping at the sheet's edges. Higher shortens the ring.
Industrial CogBlade Thickness0 – 1Thickness of the cog. Higher sounds brighter and stiffer.

Plate Aspect

plate_aspect
Range
0.1 – 4
Default
1
Per model
ModelLabelRangeWhat it does
PlatePlate Aspect0.1 – 4Ratio of the plate's sides. Changes how its modes are spread, from even to clustered.

Plate Stiffness

plate_stiffness
Range
0.25 – 3
Default
1
Per model
ModelLabelRangeWhat it does
PlatePlate Stiffness0.25 – 3Stiffness of the plate. Higher spreads its overtones and sounds brighter.

Tank Volume

tank_volume
Range
0 – 1
Default
0.5
Per model
ModelLabelRangeWhat it does
TankTank Volume0 – 1Volume of the tank. Higher sounds lower and boomier.

Cavity Mix

tank_cavity_mix
Range
0 – 1
Default
0.6
Per model
ModelLabelRangeWhat it does
TankCavity Mix0 – 1Level of the air cavity's resonance. Higher sounds hollower.

Instability

chain_instability
Range
0 – 1
Default
0.3
Per model
ModelLabelRangeWhat it does
ChainInstability0 – 1How much the links shift against each other. Higher sounds looser and more chaotic.

Shear Density

beam_shear
Range
0 – 1
Default
0.5
Per model
ModelLabelRangeWhat it does
I-BeamShear Density0 – 1Strength of the beam's shear modes. Higher adds more inharmonic overtones.

Braid Stiffness

cable_braid
Range
0 – 1
Default
0.3
Per model
ModelLabelRangeWhat it does
Taut CableBraid Stiffness0 – 1Stiffness of the cable's braid. Higher sounds brighter and less harmonic.

Tension Drop

cable_tension_drop
Range
0 – 1
Default
0.4
Per model
ModelLabelRangeWhat it does
Taut CableTension Drop0 – 1How much the pitch drops on loud notes. Higher bends loud notes down further.

Dispersion Chirp

spring_dispersion
Range
0 – 1
Default
0.5
Per model
ModelLabelRangeWhat it does
Coil SpringDispersion Chirp0 – 1How much the spring smears high frequencies. Higher gives a stronger springy chirp.

Spring Slosh

spring_slosh
Range
0 – 1
Default
0.3
Per model
ModelLabelRangeWhat it does
Coil SpringSpring Slosh0 – 1Wobble of the spring. Higher sounds looser and more liquid.

Metal Thinness

sheet_thinness
Range
0 – 1
Default
0.4
Per model
ModelLabelRangeWhat it does
Sheet MetalMetal Thinness0 – 1Thinness of the sheet. Higher bends and warps the sound more.

Tooth Dissonance

cog_dissonance
Range
0 – 1
Default
0.1
Per model
ModelLabelRangeWhat it does
Industrial CogTooth Dissonance0 – 1Detuning of the cog's teeth. Higher sounds more dissonant.

Object

Resonator Brightness

res_brightness

Opens the filter and brightens the object. Higher sounds brighter.

Range
0 – 1
Default
0.5

Environmental Exposure

Rust

rust

Corrodes the object: shortens the decay and dulls the upper modes. Higher sounds duller and drier.

Range
0 – 5
Default
0

Damage

damage

Dents and cracks the object: detunes its modes and adds buzzing companions. Higher sounds more broken.

Range
0 – 10
Default
0

Heat

heat

Heats the metal: lowers its pitch, darkens it and adds a slow warble. Higher is hotter.

Range
0 – 1
Default
0

Sludge

sludge

Coats the object in sludge. Higher damps it and dulls the attack.

Range
0 – 1
Default
0

Thickness

thickness

Thickness of the object. Higher sounds brighter and stiffer.

Range
0 – 1
Default
0.5

Mechanical Linkage

Strike Position

strike_position

Where the exciter hits the object. Moving it changes which modes ring, so the timbre changes.

Range
0 – 1
Default
0.5

Coupling Stiffness

coupling_stiffness

How strongly the exciter and object push each other. Higher makes their interaction stronger and wilder.

Range
0 – 1
Default
1

Position Wander

position_wander

How much the strike position drifts while the note plays. Higher makes the timbre move more.

Range
0 – 1
Default
0

Wander Rate

position_wander_rate

Speed of the strike position's drift. Higher wanders faster.

Range
0.10 Hz – 5.00 Hz
Default
0.10 Hz
Unit
Hz

Position Envelope

position_envelope

How much the envelope sweeps the strike position. Higher gives a stronger timbral sweep.

Range
0 – 1
Default
0

Fundamental Anchor

fundamental_anchor

How firmly the fundamental keeps its pitch while other modes move. Higher keeps notes more in tune.

Range
0 – 1
Default
0.3