Mass
macro_massMakes everything heavier: exciter weights and object size. Higher sounds bigger and lower.
- Range
- 0 – 1
- Default
- 0.5
4 parameters on this page.
macro_massMakes everything heavier: exciter weights and object size. Higher sounds bigger and lower.
macro_corrosionWears the object down: more damping and rust. Higher sounds older and duller.
macro_violencePushes drive, chaos and damage. Higher sounds harsher and more broken.
macro_brightnessOpens the filter and brightens the object. Higher sounds brighter.